AoeStats
← Megaman

Team Islands

503151438Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 53m 49s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
840
+17
🇫🇷 Franks · France
827
+17
🇪🇸 Koreans · Spain
791
+19
🇿🇦 Vikings · South Africa
916
-20
🇿🇦 Koreans · South Africa
838
-17
🇿🇦 Teutons · South Africa
805
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,916 12:54 17:56 33:03 ⛏ Fast Castle
33 1,770 13:03 16:54 44:05 ⛏ Fish Boom FC
21 1,132 12:03 19:03 ⛏ Fast Castle
14 750 12:33 21:23 36:15 ⛏ Fish Boom FC
14 776 11:24 19:15 35:43 ⛏ Fish Boom FC
11 581 12:44 20:14 49:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,060 21,075 11,635 2,065 65,835 74,277
17,770 14,900 15,465 950 49,085 60,024
18,745 14,545 8,510 4,870 46,670 49,142
21,345 14,395 8,145 1,205 45,090 67,913
16,250 11,700 8,440 950 37,340 45,220
7,645 13,500 4,980 875 27,000 27,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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