AoeStats
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Yucatan

503151377Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 70m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1226
+18
🇩🇪 Mongols · Germany
1226
+18
vs
🇩🇪 Jurchens · Germany
1260
-18
🇩🇪 Inca · Germany
1259
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 4,057 10:39 19:10 44:04 ⚔ Archer Rush
30 2,096 10:45 16:15 38:54 ⛏ Fast Castle
29 2,035 10:59 17:52 37:58 ⚔ Scout Rush
20 1,396 11:36 15:16 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,540 35,760 19,410 3,740 110,450 114,999
39,750 23,638 27,700 8,850 99,938 122,862
48,665 25,665 16,570 3,550 94,450 107,293
38,240 15,206 20,995 3,695 78,136 88,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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