AoeStats
← molina_229

Nomad

503151046Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 35m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Tupi · Switzerland
1363
+15
🇨🇭 Persians · Switzerland
1363
+15
vs
🇨🇴 Italians · Colombia
1354
-16
🇮🇹 Byzantines · Italy
1330
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,334 14:13 18:59 — ⛏ Fish Boom FC
34 1,197 13:35 19:12 33:39 ⛏ Fish Boom FC
25 882 12:55 18:38 — ⛏ Fish Boom FC
24 860 13:51 20:44 — ⛏ Fish Boom into Fire Galleys FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,475 8,349 4,420 1,500 22,744 26,614
8,780 6,655 5,465 230 21,130 21,555
5,900 9,365 4,090 930 20,285 21,384
4,850 5,080 4,105 945 14,980 16,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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