AoeStats
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Nomad

503150975Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 45m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Dravidians · Slovenia
1498
+16
🇸🇮 Persians · Slovenia
1380
+21
🇨🇳 Mapuche · China
1516
-19
🇦🇺 Persians · Australia
1482
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,228 15:08 26:13 ⛏ Fish Boom
45 2,045 13:59 17:23 33:05 ⛏ Fish Boom FC
29 1,314 13:30 17:59 36:03 ⛏ Fish Boom FC into Fire Galleys
29 1,316 14:33 19:18 38:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,805 16,595 18,035 2,800 62,235 63,110
19,855 14,175 12,045 2,255 48,330 52,926
16,695 18,300 7,595 2,550 45,140 46,479
10,330 13,636 4,075 1,275 29,316 30,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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