AoeStats
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Black Forest

503150910Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 49m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
677
+8
🇬🇧 Bengalis · United Kingdom
637
+9
🇻🇳 Lithuanians · Vietnam
614
+10
🇹🇷 Italians · Türkiye
564
-12
🇨🇱 Persians · Chile
451
-8
🇨🇴 Khmer · Colombia
404
-6
Player eAPM Actions Feudal Castle Imperial Opening
21 1,026 13:16 21:53 33:47 ⛏ Fast Castle
18 899 17:02 29:44 44:14 ⛏ Fish Boom FC
13 664 16:55 30:33 39:43 ⛏ Fast Castle
12 598 12:07 32:16 45:46 ⚔ Archer Rush
10 518 22:47 28:55 47:54 ⛏ Fast Castle
5 240 15:45 34:41 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,540 16,311 12,105 3,360 48,316 58,291
14,960 14,622 9,010 3,195 41,787 51,012
16,815 13,169 8,005 1,015 39,004 61,856
9,475 15,507 7,415 1,650 34,047 41,970
11,530 8,827 6,185 1,810 28,352 38,396
7,085 5,092 3,100 875 16,152 20,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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