AoeStats
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Yucatan

503150851Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 59m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
755
+24
🇳🇱 Vietnamese · Netherlands
755
+24
🇺🇸 Armenians · United States
825
-19
🇸🇪 Malians · Sweden
799
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,991 10:37 22:47 45:05 ⚔ Archer Rush
22 1,285 11:21 25:12 47:21 ⚔ Skirmisher Rush
19 1,106 12:51 17:28 38:24 ⛏ Fast Castle
9 523 11:23 25:31 41:38

Resources

Player Food Wood Gold Stone Spent Collected
23,420 12,748 12,095 3,000 51,263 66,471
15,500 17,797 9,770 1,750 44,817 53,879
18,485 12,695 7,680 4,180 43,040 70,262
10,940 11,675 8,790 2,165 33,570 46,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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