AoeStats
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QS Arena

503150809Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 39m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
968
+13
🇨🇳 Turks · China
909
+16
🇮🇳 Bohemians · India
906
+16
🇨🇳 Spanish · China
890
+17
🇲🇽 Mongols · Mexico
943
-17
🇬🇧 Lithuanians · United Kingdom
926
-16
🇩🇪 Magyars · Germany
912
-16
🇨🇳 Britons · China
854
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,900 9:24 13:31 33:08 ⛏ Fast Castle
38 1,505 9:30 14:15 30:57 ⛏ Fast Castle
34 1,338 8:31 16:38 31:33 ⛏ Fast Castle
30 1,171 7:59 12:32 30:58 ⛏ Fast Castle
19 739 10:29 15:42 26:14 ⛏ Fast Castle
15 604 8:17 18:50 31:31 ⛏ Fast Castle
15 601 9:31 18:11 ⛏ Fast Castle
13 506 8:40 16:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,000 15,590 10,835 2,250 42,675 52,691
13,575 16,505 9,645 2,545 42,270 50,631
12,075 15,115 6,525 1,755 35,470 46,316
10,875 12,760 4,690 2,150 30,475 36,834
14,320 6,421 5,360 1,500 27,601 31,048
11,445 10,031 4,230 1,875 27,581 31,909
9,955 7,745 6,415 910 25,025 33,499
7,425 4,510 3,175 965 16,075 17,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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