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Nomad

503150599Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 75m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
805
+17
🇲🇾 Dravidians · Malaysia
791
+17
vs
🇹🇷 Franks · Türkiye
821
-17
🇹🇷 Goths · Türkiye
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 3,589 13:12 22:51 44:21 ⚔ Fish Boom into Archers
23 1,725 14:39 35:40 56:03 ⚔ Scout Rush
21 1,608 14:25 22:10 53:44 ⛏ Fast Castle
20 1,518 13:44 25:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,545 17,962 23,060 1,500 84,067 88,293
37,440 19,510 13,830 5,795 76,575 89,746
19,405 19,920 8,070 3,370 50,765 51,848
7,105 3,397 1,570 900 12,972 14,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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