AoeStats
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QS Arena

503150489Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 40m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
1149
+15
🇹🇼 Italians · Taiwan
1144
+16
🇨🇳 Persians · China
1129
+16
🇦🇷 Khmer · Argentina
1169
-17
🇬🇧 Gurjaras · United Kingdom
1133
-16
🇹🇼 Magyars · Taiwan
1111
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,352 7:41 12:31 25:13 ⛏ Fast Castle
31 1,236 8:35 12:37 26:07 ⛏ Fast Castle
27 1,092 10:00 13:46 26:52 ⛏ Fast Castle
26 1,045 8:14 12:48 32:05 ⛏ Fast Castle
22 894 8:47 12:57 ⛏ Fast Castle
21 845 9:25 13:20 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,170 18,610 8,605 4,300 53,685 66,393
19,470 15,300 15,810 2,250 52,830 61,586
20,545 12,695 13,835 2,250 49,325 57,015
14,750 13,455 3,445 2,450 34,100 37,793
15,880 5,775 8,220 1,500 31,375 36,119
9,725 9,660 1,020 1,070 21,475 26,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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