AoeStats
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QS Arena

503150305Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 77m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1184
+15
🇨🇦 Goths · Canada
1184
+15
🇹🇼 Turks · Taiwan
1119
+18
🇹🇼 Khmer · Taiwan
1212
-18
🇹🇼 Celts · Taiwan
1211
-18
🇹🇼 Poles · Taiwan
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 4,236 8:16 12:29 25:58 ⛏ Fast Castle
53 4,144 8:42 13:31 30:03 ⛏ Fast Castle
41 3,188 7:56 11:07 26:36 ⛏ Fast Castle
41 3,197 8:00 12:06 ⛏ Fast Castle
39 3,053 7:10 11:23 30:38 ⛏ Fast Castle
29 2,239 8:05 15:47 49:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,815 33,755 21,325 1,800 134,695 141,735
61,500 26,100 14,005 4,535 106,140 132,283
59,520 29,385 12,245 4,145 105,295 113,860
34,670 25,312 18,130 2,180 80,292 98,969
11,025 24,200 11,930 1,860 49,015 53,505
20,900 11,490 8,425 3,310 44,125 44,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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