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503150265Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 49m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
1001
+19
🇵🇱 Burgundians · Poland
1000
+19
🇸🇪 Teutons · Sweden
1071
-19
🇸🇪 Britons · Sweden
1057
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 2,282 9:24 21:59 39:14 ⚔ Archer Rush
41 2,031 10:24 26:08 ⚔ Scouts into Skirms
31 1,523 11:09 17:16 ⛏ Fast Castle
26 1,267 10:02 24:40 48:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,135 12,610 10,625 2,260 37,630 41,816
17,510 9,500 5,850 950 33,810 43,180
12,730 13,967 5,085 1,325 33,107 37,400
11,645 11,325 6,410 850 30,230 32,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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