AoeStats
← sampearl912

QS Arena

503150243Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 62m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
569
+9
🇹🇼 Poles · Taiwan
555
+10
🇺🇸 Spanish · United States
407
-9
🇵🇭 Franks · Philippines
407
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 1,338 10:04 21:36 35:13 ⛏ Fast Castle
20 1,240 6:52 20:44 34:32 ⛏ Fast Castle
17 1,059 8:14 16:48 29:12 ⛏ Fast Castle
15 953 7:55 20:26 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,040 17,905 27,890 2,200 82,035 88,265
25,710 27,235 22,810 5,050 80,805 87,512
24,185 11,445 14,505 2,700 52,835 59,660
23,700 11,465 14,185 2,210 51,560 53,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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