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Nomad

503150237Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 40m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1252
+12
🇳🇱 Japanese · Netherlands
1140
+17
🇦🇹 Italians · Austria
1130
+17
🇩🇪 Magyars · Germany
970
+24
vs
🇨🇳 Turks · China
1175
-18
🇺🇸 Romans · United States
1174
-18
🇫🇷 Chinese · France
1163
-18
🇳🇱 Persians · Netherlands
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,277 13:45 27:06 — ⛏ Fish Boom
29 1,171 13:39 19:39 40:37 ⛏ Fish Boom FC
23 926 15:42 21:42 36:07 ⛏ Fish Boom FC
21 839 14:02 18:22 36:39 ⛏ Fish Boom FC
21 845 17:02 26:41 37:20 ⚔ Fish Boom into M@A FC
18 750 14:47 19:11 33:05 ⛏ Fish Boom FC
14 574 14:33 21:59 — ⛏ Fish Boom FC
7 303 15:29 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,975 11,224 5,575 2,000 31,774 36,105
13,565 10,710 3,430 2,250 29,955 30,976
11,720 12,433 4,695 950 29,798 31,703
13,520 8,321 6,190 1,630 29,661 38,319
9,885 9,700 4,275 960 24,820 28,029
11,925 8,703 2,615 1,050 24,293 28,036
10,630 6,330 4,950 850 22,760 24,036
2,700 2,381 295 750 6,126 8,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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