AoeStats
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Yucatan

503150213Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 34m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
755
+17
🇪🇸 Burgundians · Spain
715
+19
vs
🇻🇪 Japanese · Venezuela
896
-74
🇪🇸 Bulgarians · Spain
606
-10
Player eAPM Actions Feudal Castle Imperial Opening
17 610 12:36 24:09 — ⚔ Skirms into Scouts
16 558 13:15 21:48 34:14 ⛏ Fast Castle
11 393 11:23 16:29 — ⛏ Fast Castle
9 331 14:20 25:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,615 7,920 3,015 1,450 23,000 24,531
8,365 5,455 1,110 650 15,580 17,604
3,450 3,300 2,900 650 10,300 10,993
5,265 2,275 1,125 0 8,665 9,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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