AoeStats
← Mavch31

Coastal Forest

503149955Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 66m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Gurjaras · Chile
988
+12
🇵🇰 Tatars · Pakistan
918
+21
🇨🇳 Poles · China
900
+16
🇷🇺 Slavs · Russia
856
+18
🇨🇳 Vikings · China
978
-19
🇨🇳 Wu · China
909
-16
🇨🇳 Teutons · China
872
-14
🇨🇳 Khmer · China
829
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 2,181 11:15 22:44 39:56 ⚔ Scouts into Archers
21 1,392 13:07 21:00 39:59 ⛏ Fast Castle
19 1,266 12:34 38:04
17 1,153 15:10 21:40 46:00 ⛏ Fish Boom FC
16 1,041 11:04 18:14 41:25 ⛏ Fast Castle
6 369 13:06 ⛏ Fish Boom
3 193 13:06
0 9

Resources

Player Food Wood Gold Stone Spent Collected
44,795 12,155 23,450 5,600 86,000 103,877
29,875 17,825 22,720 4,015 74,435 85,406
26,505 23,073 17,725 5,450 72,753 84,676
27,900 26,050 10,855 2,875 67,680 90,853
9,705 6,970 1,560 200 18,435 20,010
2,675 825 50 0 3,550 4,391
1,550 1,520 50 0 3,120 3,752
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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