AoeStats
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QS Arena

503149936Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
1159
+12
🇪🇸 Italians · Spain
1114
+14
🇪🇸 Franks · Spain
1020
+18
🇦🇺 Vietnamese · Australia
1089
-16
🇹🇼 Britons · Taiwan
1076
-15
🇹🇼 Khmer · Taiwan
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,978 9:12 13:01 25:50 ⛏ Fast Castle
45 1,846 9:10 12:42 27:28 ⛏ Fast Castle
42 1,736 9:32 13:38 27:39 ⛏ Fast Castle
33 1,359 9:11 13:30 26:39 ⛏ Fast Castle
27 1,119 8:13 11:56 31:16 ⛏ Fast Castle
21 853 8:21 12:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,185 13,770 9,870 1,605 50,430 52,554
14,425 17,165 9,630 850 42,070 46,880
17,930 6,475 12,865 850 38,120 46,664
11,555 10,140 6,725 850 29,270 31,407
6,780 8,075 5,825 3,900 24,580 27,025
5,500 8,780 3,320 975 18,575 20,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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