AoeStats
← CeramicGoose42

Team Islands

503149935Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 99m 8s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
793
+11
🇹🇷 Maya · Türkiye
487
+24
🇪🇸 Teutons · Spain
481
+25
🇷🇴 Vikings · Romania
782
-24
🇧🇷 Goths · Brazil
659
-19
🇦🇷 Portuguese · Argentina
634
-18
Player eAPM Actions Feudal Castle Imperial Opening
30 3,014 13:01 18:12 42:45 ⛏ Fast Castle
30 3,010 12:49 20:37 40:48 ⚔ Fish Boom FC into Skirms
26 2,538 12:41 24:30 35:21 ⚔ Scout Rush
21 2,118 15:18 25:06 39:02 ⛏ Fish Boom FC
9 882 16:57 33:39 56:47 ⚔ Fish Boom into Scouts into Fire Galleys
8 835 10:45 22:23 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,285 40,490 29,585 4,350 140,710 142,079
33,640 51,670 32,335 7,450 125,095 135,499
27,035 28,020 18,710 3,825 77,590 84,897
35,960 15,170 17,085 2,850 71,065 72,221
31,755 18,010 15,195 4,655 69,615 74,442
20,345 20,275 15,255 5,515 61,390 66,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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