AoeStats
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QS Arena

503149861Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1139
+14
🇸🇪 Burgundians · Sweden
1118
+15
🇸🇪 Bohemians · Sweden
1094
+16
🇸🇪 Persians · Sweden
1091
+16
🇷🇺 Burgundians · Russia
1132
-17
🇵🇪 Italians · Peru
1090
-15
🇭🇰 Spanish · Hong Kong SAR China
1080
-15
🇨🇦 Teutons · Canada
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,210 8:25 12:10 29:29 ⛏ Fast Castle
30 1,588 7:45 12:20 29:00 ⛏ Fast Castle
30 1,604 9:21 13:26 25:33 ⛏ Fast Castle
27 1,438 9:26 14:21 28:56 ⛏ Fast Castle
26 1,384 8:58 13:05 27:59 ⛏ Fast Castle
22 1,199 10:07 14:33 29:13 ⛏ Fast Castle
21 1,111 10:15 14:38 33:54 ⛏ Fast Castle
14 731 9:38 14:04 27:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,625 20,000 30,535 3,100 103,260 104,252
33,415 15,595 26,470 6,150 81,630 95,343
37,225 20,660 16,215 1,080 75,180 75,869
25,240 17,625 13,665 1,775 58,305 64,292
22,465 13,360 11,900 3,000 50,725 57,070
18,370 14,480 10,080 1,500 44,430 53,745
10,800 16,380 7,505 1,295 35,980 67,408
10,750 12,501 6,945 2,135 32,331 37,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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