AoeStats
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QS Arena

503149848Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
972
+17
🇨🇴 Khmer · Colombia
968
+17
🇺🇸 Persians · United States
997
-17
🇺🇸 Romans · United States
995
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,522 9:17 13:05 28:58 ⛏ Fast Castle
28 1,401 8:06 15:10 ⛏ Fast Castle
22 1,108 8:03 15:03 34:05 ⛏ Fast Castle
18 887 8:38 14:24 29:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,580 24,000 17,245 5,430 70,255 87,139
21,215 24,895 1,335 700 48,145 48,392
12,580 16,555 11,525 1,650 42,310 46,143
9,800 14,590 7,660 2,410 34,460 46,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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