AoeStats
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QS Arena

503149718Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 56m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1171
+14
🇨🇳 Burgundians · China
1143
+15
🇻🇳 Cumans · Vietnam
1128
+16
🇹🇼 Burmese · Taiwan
1101
+17
🇺🇸 Bohemians · United States
1150
-17
🇵🇪 Koreans · Peru
1135
-16
🇦🇺 Italians · Australia
1112
-15
🇦🇺 Romans · Australia
1112
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,153 7:59 18:40 24:17 ⛏ Fast Castle
33 1,832 7:53 11:49 26:50 ⛏ Fast Castle
32 1,805 7:55 12:00 24:45 ⛏ Fast Castle
31 1,754 8:48 14:58 30:37 ⛏ Fast Castle
29 1,647 8:13 12:48 28:56 ⛏ Fast Castle
20 1,097 8:28 12:32 25:53 ⛏ Fast Castle
17 982 9:03 13:44 38:14 ⛏ Fast Castle
15 853 9:55 14:11 33:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,535 30,820 27,520 5,850 115,725 131,898
50,385 39,090 22,165 3,765 115,405 118,313
41,960 28,250 20,100 3,550 93,860 102,266
40,855 23,725 14,645 4,200 83,425 88,879
30,285 24,645 17,820 5,010 77,760 105,134
34,855 16,895 13,450 2,510 67,710 71,569
18,330 20,625 10,045 2,850 51,850 61,449
15,515 19,210 8,275 1,430 44,430 45,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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