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QS Arena

503149606Analyzed
3v3 RM · 23h ago on Aug 30, 2026· 52m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1027
+11
🇻🇳 Goths · Vietnam
966
+14
🇻🇳 Byzantines · Vietnam
936
+15
🇺🇸 Goths · United States
959
-15
🇪🇸 Hindustanis · Spain
932
-14
🇨🇳 Britons · China
877
-12
Player eAPM Actions Feudal Castle Imperial Opening
Rong Sa Mac Persians
34 1,760 8:42 12:53 25:59 ⛏ Fast Castle
maRtin993♪ Britons
27 1,396 9:53 13:46 32:34 ⛏ Fast Castle
Dimaro Hindustanis
24 1,225 9:14 16:04 27:38 ⛏ Fast Castle
23 1,186 10:05 14:14 30:23 ⛏ Fast Castle
18 930 11:27 16:20 30:16 ⛏ Fast Castle
sangminh2013 Byzantines
14 747 9:27 15:46 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,330 17,400 28,750 4,950 110,430 115,998
58,495 18,895 24,740 3,450 105,580 119,599
31,975 15,025 19,750 3,030 69,780 86,147
23,915 18,250 6,265 2,450 50,880 53,427
18,290 19,569 7,490 2,610 47,959 50,142
18,320 16,020 9,975 2,350 46,665 57,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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