AoeStats
← Obi-Wan Cannoli

Team Islands

503149508Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 46s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Chinese · Bulgaria
626
+8
🇺🇸 Mapuche · United States
590
+9
🇨🇱 Vikings · Chile
564
+10
🇺🇸 Huns · United States
499
+13
🇧🇪 Chinese · Belgium
511
-13
🇨🇱 Koreans · Chile
451
-11
🇩🇪 Britons · Germany
386
-8
🇹🇷 Koreans · Türkiye
383
-8
Player eAPM Actions Feudal Castle Imperial Opening
43 246
18 103
16 92
10 60
6 33
6 33
2 9
0 1

Resources

Player Food Wood Gold Stone Spent Collected
1,000 150 50 0 1,200 914
950 150 0 0 1,100 1,020
600 275 0 0 875 636
700 50 50 0 800 690
350 125 50 0 525 784
250 50 50 0 350 395
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.