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Black Forest

503149439Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 86m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Saracens · France
1364
+14
🇫🇷 Cumans · France
1360
+14
🇫🇷 Khmer · France
1031
+27
🇹🇼 Khmer · Taiwan
1370
-21
🇹🇼 Goths · Taiwan
1362
-21
🇹🇼 Byzantines · Taiwan
1220
-15
Player eAPM Actions Feudal Castle Imperial Opening
69 5,935 10:23 22:56 40:35 ⚔ Archer Rush
58 5,034 10:59 15:26 34:34 ⛏ Fast Castle
52 4,524 11:20 29:21 42:05
48 4,154 12:36 16:36 32:13 ⛏ Fast Castle
44 3,812 12:53 16:49 58:48 ⛏ Fast Castle
31 2,705 13:38 17:27 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
96,410 68,811 20,230 1,500 186,951 190,498
56,730 29,505 32,020 4,300 122,555 153,613
63,360 20,190 35,005 3,480 122,035 154,862
47,655 49,701 18,385 4,740 120,481 127,047
31,195 34,448 30,320 2,365 98,328 114,016
41,110 26,736 9,485 1,340 78,671 91,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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