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Arabia

503149201Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 84m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
684
+15
🇹🇷 Franks · Türkiye
673
+15
🇭🇰 Spanish · Hong Kong SAR China
623
+18
🇳🇱 Vikings · Netherlands
611
+18
🇹🇷 Italians · Türkiye
700
-18
🇫🇮 Bengalis · Finland
693
-18
🇹🇷 Poles · Türkiye
632
-15
🇺🇸 Armenians · United States
612
-14
Player eAPM Actions Feudal Castle Imperial Opening
菜鸡px Spanish
24 1,977 14:13 19:08 35:22 ⛏ Fast Castle
林逸 Britons
19 1,609 10:54 19:48 35:50 ⛏ Fast Castle
pinkmann Poles
18 1,525 13:19 22:18 35:50 ⛏ Fast Castle
Albatu Italians
15 1,279 12:31 19:23 44:21 ⛏ Fast Castle
oguayd Franks
14 1,141 11:57 21:38 45:00 ⛏ Fast Castle
victordelarosac Armenians
13 1,073 13:57 21:39 46:59 ⛏ Fast Castle
NazgulKing55 Vikings
12 1,047 15:47 23:34 44:52 ⚔ M@A Rush
ApoC Bengalis
11 928 12:22 25:43

Resources

Player Food Wood Gold Stone Spent Collected
59,750 33,490 48,995 5,510 147,745 152,126
63,230 21,338 40,685 3,375 128,628 147,836
46,085 40,015 29,170 5,925 121,195 124,385
55,100 13,710 43,920 4,010 116,740 142,521
21,035 28,711 19,895 3,630 73,271 131,327
21,780 20,995 7,445 5,305 55,525 65,540
16,495 20,269 12,105 3,370 52,239 62,622
18,085 21,915 10,410 1,095 51,505 55,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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