AoeStats
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QS Arena

503148988Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 38m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1187
+7
🇨🇳 Armenians · China
991
+42
🇨🇳 Cumans · China
943
+24
🇨🇳 Khmer · China
850
+55
🇧🇷 Khmer · Brazil
998
-16
🇩🇪 Bohemians · Germany
965
-15
🇩🇪 Goths · Germany
964
-15
🇺🇸 Ethiopians · United States
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,639 7:17 19:31 29:04 ⛏ Fast Castle
35 1,335 7:31 22:39 30:30 ⛏ Fast Castle
29 1,122 7:18 13:10 31:29 ⛏ Fast Castle
29 1,108 8:51 13:46 ⛏ Fast Castle
26 1,019 9:08 12:52 35:26 ⛏ Fast Castle
26 1,022 8:04 12:30 30:14 ⛏ Fast Castle
17 650 9:50 14:36 35:00 ⛏ Fast Castle
14 534 8:03 11:20 31:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,060 10,105 13,070 300 43,535 45,150
13,365 11,010 6,395 1,500 32,270 35,050
14,925 12,280 3,345 850 31,400 35,058
12,310 11,740 5,310 1,400 30,760 35,005
15,070 8,005 5,980 850 29,905 32,454
14,995 8,755 4,375 850 28,975 35,017
9,710 5,930 2,130 1,660 19,430 24,045
7,420 5,380 1,995 100 14,895 15,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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