AoeStats
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Nomad

503148921Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 59m 30s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Huns · Russia
1022
+33
🇨🇦 Aztecs · Canada
827
+20
🇷🇺 Poles · Russia
820
+20
🇫🇷 Berbers · France
928
-18
🇹🇷 Burgundians · Türkiye
923
-18
🇨🇦 Celts · Canada
905
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,782 14:21 28:00 ⚔ Fish Boom into M@A into Towers into Archers
24 1,456 12:48 24:36 48:39 ⛏ Fish Boom FC
22 1,314 15:39 25:00 42:45 ⛏ Fish Boom FC
16 938 17:06 23:06 31:54 ⛏ Fish Boom FC
14 808 13:47 25:52 40:21 ⛏ Fish Boom
8 467 14:52 19:48 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,755 16,065 7,995 3,550 48,365 52,751
16,460 12,778 13,430 850 43,518 54,037
18,170 10,709 7,145 3,440 39,464 41,390
15,105 10,522 7,390 4,180 37,197 43,921
10,490 12,810 3,530 1,560 28,390 32,364
4,050 3,340 330 300 8,020 25,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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