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Black Forest

503148686Analyzed
3v3 RM · 20h ago on Aug 30, 2026· 43m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Portuguese · Italy
908
+42
🇮🇹 Turks · Italy
839
+19
🇮🇹 Khmer · Italy
837
+19
🇬🇧 Portuguese · United Kingdom
909
-18
🇨🇱 Malay · Chile
904
-18
🇨🇳 Lithuanians · China
877
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,591 12:45 16:26 32:10 ⛏ Fast Castle
SpackEye Portuguese
30 1,308 12:00 18:56 34:21 ⛏ Fast Castle
gruntdarvish Portuguese
28 1,199 13:38 25:02 ⚔ Skirmisher Rush
xRorro96x Malay
0 9
maRtin993♪ Lithuanians
0 3
0 14

Resources

Player Food Wood Gold Stone Spent Collected
24,690 19,047 9,410 5,495 58,642 64,398
9,375 12,543 6,920 3,200 32,038 35,250
6,115 5,240 760 885 13,000 14,186
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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