AoeStats
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Black Forest

503148645Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 94m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Britons · Slovakia
746
+9
🇦🇹 Franks · Austria
661
+12
🇨🇿 Teutons · Czechia
614
-12
🇫🇷 Mongols · France
530
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 2,361 10:38 18:30 31:21 ⛏ Fast Castle
24 2,244 13:52 19:28 32:15 ⛏ Fast Castle
21 1,985 11:43 19:55 35:14 ⛏ Fish Boom FC
13 1,185 11:58 23:43 35:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,710 39,820 48,000 4,740 153,270 181,347
53,840 26,760 39,735 5,200 125,535 136,043
40,930 47,304 26,815 3,480 118,529 149,363
19,985 23,890 23,925 2,950 70,750 88,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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