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503148561Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 55m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1102
+13
🇸🇪 Magyars · Sweden
1086
+14
🇳🇱 Inca · Netherlands
1084
+14
🇩🇪 Cumans · Germany
1035
+16
vs
🇹🇼 Poles · Taiwan
1075
-16
🇨🇳 Britons · China
1056
-15
🇨🇳 Khmer · China
1018
-13
🇨🇳 Franks · China
1012
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,284 10:49 17:13 34:24 ⛏ Fast Castle
34 1,912 10:46 14:06 30:06 ⛏ Fast Castle
30 1,641 9:47 19:38 32:09 ⛏ Fast Castle
27 1,513 12:05 18:08 34:18 ⛏ Fast Castle
27 1,523 12:57 17:32 33:37 ⛏ Fast Castle
26 1,421 10:17 17:58 28:10 ⛏ Fast Castle
26 1,444 10:46 14:37 32:00 ⛏ Fast Castle
23 1,270 10:40 16:29 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,010 26,550 11,910 2,380 92,850 105,255
32,765 22,905 32,490 3,850 92,010 96,770
41,030 17,850 18,620 2,580 80,080 89,965
38,175 16,526 19,655 1,500 75,856 86,682
27,325 24,647 6,270 1,685 59,927 61,347
26,825 12,270 13,975 3,110 56,180 67,271
26,825 10,830 9,915 2,280 49,850 60,584
10,350 14,030 6,955 2,200 33,535 34,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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