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503148561Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 55m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Vietnamese · Austria
1102
+13
🇸🇪 Magyars · Sweden
1086
+14
🇳🇱 Inca · Netherlands
1084
+14
🇩🇪 Cumans · Germany
1035
+16
🇹🇼 Poles · Taiwan
1075
-16
🇨🇳 Britons · China
1056
-15
🇨🇳 Khmer · China
1018
-13
🇨🇳 Franks · China
1012
-13
Player eAPM Actions Feudal Castle Imperial Opening
weakfarmer Poles
59 3,284 10:49 17:13 34:24 ⛏ Fast Castle
Doodo Khmer
34 1,912 10:46 14:06 30:06 ⛏ Fast Castle
zigmond98 Cumans
30 1,641 9:47 19:38 32:09 ⛏ Fast Castle
schneewittchen Vietnamese
27 1,513 12:05 18:08 34:18 ⛏ Fast Castle
27 1,523 12:57 17:32 33:37 ⛏ Fast Castle
Sp.[R]itep'' Franks
26 1,421 10:17 17:58 28:10 ⛏ Fast Castle
Ageric Inca
26 1,444 10:46 14:37 32:00 ⛏ Fast Castle
涛哥 Britons
23 1,270 10:40 16:29 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,915 23,335 34,920 3,850 99,020 103,780
55,560 27,475 12,935 2,380 98,350 110,755
42,605 17,850 19,595 2,580 82,630 92,515
39,300 16,576 19,855 1,500 77,231 88,057
27,325 24,647 6,270 1,685 59,927 61,347
27,525 12,270 14,375 3,110 57,280 68,371
31,225 11,030 11,415 2,280 55,950 66,684
10,350 14,030 6,955 2,200 33,535 34,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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