AoeStats
← 阿土仔

QS Arena

503148516Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 48m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Cumans · Indonesia
958
+12
🇮🇩 Khmer · Indonesia
910
+14
🇫🇷 Franks · France
771
+20
🇫🇷 Mongols · France
770
+20
🇨🇳 Persians · China
905
-18
🇨🇳 Franks · China
879
-17
🇮🇳 Bulgarians · India
876
-43
🇨🇳 Turks · China
820
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,758 9:01 13:36 33:02 ⛏ Fast Castle
32 1,555 7:57 16:12 29:05 ⛏ Fast Castle
25 1,205 10:17 18:46 28:37 ⛏ Fast Castle
24 1,159 9:27 14:19 32:40 ⛏ Fast Castle
22 1,048 8:34 13:24 31:28 ⛏ Fast Castle
18 876 10:10 15:34 20:00 ◆ FC into Fast Imp
18 891 8:20 16:39 35:13 ⛏ Fast Castle
2 81 15:26 45:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,570 13,225 17,800 2,900 63,495 74,791
18,655 24,470 16,600 3,450 63,175 83,032
32,525 14,985 11,810 3,205 62,525 68,504
19,900 16,635 13,935 1,600 52,070 63,596
23,255 14,200 6,795 1,400 45,650 62,657
19,205 11,355 8,395 1,825 40,780 43,524
12,455 8,620 7,285 1,000 29,360 34,357
2,750 1,600 200 100 4,650 5,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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