AoeStats
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QS Arena

503148365Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Franks · Finland
568
+20
🇧🇷 Khmer · Brazil
510
+22
🇩🇰 Cumans · Denmark
499
+23
🇧🇷 Britons · Brazil
487
+23
🇹🇷 Malians · Türkiye
698
-24
🇫🇷 Teutons · France
679
-23
🇦🇺 Slavs · Australia
652
-22
🇵🇷 Huns · Puerto Rico
598
-20
Player eAPM Actions Feudal Castle Imperial Opening
16 561 8:28 20:14 32:46 ⛏ Fast Castle
13 463 19:22 33:38 ⚔ M@A Rush
11 398
10 359 27:46 ⚔ Drush into Scouts
9 315 8:06 19:34 ⚔ M@A Rush
0 7
0 9
0 9

Resources

Player Food Wood Gold Stone Spent Collected
8,025 6,120 3,740 1,400 19,285 23,592
6,025 4,165 2,225 775 13,190 16,237
4,045 2,435 670 125 7,275 7,814
3,975 1,820 855 0 6,650 7,352
950 359 50 0 1,359 1,508
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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