AoeStats
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Black Forest

503148344Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 24m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Britons · Japan
988
+12
🇹🇷 Cumans · Türkiye
961
+13
🇨🇳 Bulgarians · China
919
+15
🇪🇸 Wu · Spain
862
+17
🇨🇳 Bulgarians · China
1005
-19
🇨🇳 Maya · China
854
-12
🇬🇧 Magyars · United Kingdom
852
-12
🇬🇧 Turks · United Kingdom
847
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 983 14:40 20:02 ⛏ Fast Castle
29 721 15:00 19:58 ⛏ Fast Castle
28 689 13:25 18:22 ⛏ Fast Castle
20 507 11:44 15:30 ⛏ Fast Castle
15 370 13:47 21:39 ⛏ Fast Castle
15 372 11:51 16:33 ⛏ Fast Castle
12 293 12:51 ⛏ Fast Castle
12 308 11:43 19:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 4,430 685 350 11,415 12,392
5,585 3,974 785 305 10,649 11,722
4,820 3,200 1,190 750 9,960 11,964
5,325 4,155 300 100 9,880 13,432
3,825 3,222 580 950 8,577 9,339
4,525 2,467 875 180 8,047 9,264
3,850 2,905 450 200 7,405 8,502
3,525 2,463 200 880 7,068 9,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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