AoeStats
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QS Arena

503148336Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 49m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bengalis · Netherlands
1087
+9
🇳🇱 Vietnamese · Netherlands
1034
+11
🇳🇱 Franks · Netherlands
993
+13
vs
🇮🇩 Dravidians · Indonesia
960
-12
🇮🇩 Vietnamese · Indonesia
931
-11
🇺🇸 Spanish · United States
909
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,831 8:12 12:09 35:13 ⛏ Fast Castle
34 1,694 8:19 12:14 31:49 ⛏ Fast Castle
28 1,388 8:02 12:42 36:57 ⛏ Fast Castle
25 1,262 9:51 17:13 40:44 ⛏ Fast Castle
19 948 8:36 13:52 33:04 ⛏ Fast Castle
18 886 11:51 16:50 23:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,645 20,825 15,750 2,375 65,595 69,395
20,605 24,110 11,560 1,870 58,145 68,376
30,175 15,030 10,575 750 56,530 66,571
19,135 22,185 9,985 2,800 54,105 59,229
22,150 20,405 9,540 950 53,045 54,773
20,805 8,840 12,745 2,800 45,190 47,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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