AoeStats
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Black Forest

503147900Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 47m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Chinese · Switzerland
1235
+15
🇺🇸 Persians · United States
1207
+16
🇳🇱 Khmer · Netherlands
1200
+16
🇮🇹 Ethiopians · Italy
1220
-16
🇮🇹 Teutons · Italy
1209
-16
🇮🇹 Celts · Italy
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,680 11:43 16:58 33:12 ⛏ Fast Castle
35 1,643 12:09 17:31 30:15 ⛏ Fish Boom FC
28 1,334 12:05 19:17 31:58 ⛏ Fish Boom FC
27 1,297 17:50 22:22 37:02 ⛏ Fish Boom FC
17 801 10:53 19:35 30:48 ⛏ Fish Boom FC
17 798 13:51 21:36 34:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,445 20,647 16,030 3,750 71,872 84,201
20,495 27,121 9,330 2,630 59,576 65,424
25,510 14,440 10,840 2,900 53,690 67,091
14,925 19,330 10,995 4,185 49,435 63,482
23,140 12,320 11,090 2,350 48,900 58,656
16,360 21,298 5,655 1,290 44,603 46,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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