AoeStats
← petr.savelka

Arabia

503147734Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1187
+15
🇫🇮 Mapuche · Finland
1184
+15
🇨🇿 Britons · Czechia
1162
-15
🇨🇿 Gurjaras · Czechia
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,051 10:20 19:24 33:06 ⚔ Archer Rush
34 1,486 12:16 15:51 37:01 ⛏ Fast Castle
30 1,322 9:47 18:12 43:28 ⛏ Fast Castle
24 1,066 9:24 17:48 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,570 18,855 10,530 1,680 53,635 54,405
18,450 11,955 5,805 1,400 37,610 40,499
11,650 12,419 10,025 1,600 35,694 43,853
15,500 8,394 5,225 950 30,069 31,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.