AoeStats
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QS Arena

503147709Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 53m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
871
+14
🇪🇸 Koreans · Spain
869
+14
🇺🇸 Franks · United States
830
-14
🇺🇸 Celts · United States
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,129 9:31 13:37 33:59 ⛏ Fast Castle
38 2,060 9:26 13:09 35:25 ⛏ Fast Castle
32 1,736 7:19 15:49 27:14 ⛏ Fast Castle
12 661 10:36 17:20 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,680 27,445 14,670 2,850 89,645 94,651
28,145 19,610 16,060 4,750 68,565 70,577
15,550 27,625 10,320 3,600 57,095 72,419
19,160 12,095 9,695 1,860 42,810 50,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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