AoeStats
← Captain WeebM@ster

Nomad

503147625Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 40m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Dravidians · Israel
1149
+10
🇲🇽 Ethiopians · Mexico
1134
+11
🇳🇱 Burmese · Netherlands
1056
-12
🇳🇱 Khmer · Netherlands
975
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,639 13:19 17:52 39:47 ⛏ Fish Boom FC
27 1,089 16:44 21:37 ⛏ Fish Boom FC into Fire Galleys
23 952 13:37 19:37 36:22 ⛏ Fish Boom into Fire Galleys FC
19 777 14:07 18:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,845 13,807 6,850 1,600 35,102 42,311
15,830 12,003 5,340 1,050 34,223 39,550
9,405 8,411 2,670 1,150 21,636 24,301
3,900 6,255 5,500 2,250 17,905 18,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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