AoeStats
← Antillis

Black Forest

503147557Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 73m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1051
+16
🇩🇪 Berbers · Germany
1051
+16
🇩🇪 Bengalis · Germany
969
+19
🇩🇪 Mongols · Germany
1091
-19
🇵🇱 Franks · Poland
1047
-17
🇵🇱 Inca · Poland
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,692 11:48 16:17 32:59 ⛏ Fast Castle
30 2,169 12:20 16:19 31:46 ⛏ Fast Castle
26 1,917 11:42 17:07 31:44 ⛏ Fast Castle
21 1,513 13:35 17:53 33:00 ⛏ Fast Castle
19 1,364 13:47 17:42 34:08 ⛏ Fish Boom FC
18 1,342 12:20 19:43 41:03

Resources

Player Food Wood Gold Stone Spent Collected
55,220 45,382 32,230 5,570 138,402 143,922
64,340 26,870 43,080 950 135,240 149,854
49,720 24,220 50,095 2,250 126,285 131,703
13,850 38,977 33,675 3,530 90,032 111,117
21,680 31,464 20,320 3,915 77,379 93,786
25,855 26,597 5,965 2,350 60,767 69,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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