AoeStats
← Who Is !Yuri

Team Islands

503147552Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 47m 16s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Portuguese · Czechia
697
+31
🇨🇳 Huns · China
673
+14
🇨🇳 Italians · China
633
-14
🇨🇳 Franks · China
633
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,492 12:55 19:00 37:03 ⛏ Fish Boom FC
22 1,054 12:45 27:43 ⛏ Fish Boom
15 730 10:39 18:39 40:55 ⛏ Fish Boom FC
14 644 10:26 20:09 43:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,780 16,620 8,045 3,450 48,895 50,983
16,495 18,540 10,610 2,250 47,895 63,406
16,545 17,855 11,155 1,675 47,230 55,935
5,300 5,885 920 1,015 13,120 16,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.