AoeStats
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QS Arena

503147507Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 50m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
1007
+13
🇨🇱 Spanish · Chile
1001
+13
🇺🇸 Vikings · United States
980
+14
🇹🇼 Britons · Taiwan
923
+17
🇫🇷 Burgundians · France
992
-17
🇩🇪 Persians · Germany
940
-14
🇹🇷 Wei · Türkiye
910
-13
🇹🇷 Gurjaras · Türkiye
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,296 7:46 13:03 29:42 ⛏ Fast Castle
19 954 10:57 15:27 29:12 ⛏ Fast Castle
16 814 8:42 12:34 ⛏ Fast Castle
15 737 7:53 13:31 32:04 ⛏ Fast Castle
14 722 9:25 17:43 36:30 ⛏ Fast Castle
11 534 10:56 21:08 29:47 ⛏ Fast Castle
11 531 9:45 17:04 29:37 ⛏ Fast Castle
10 486 8:41 16:34 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,875 14,640 15,480 2,150 74,145 80,018
38,975 13,405 15,905 1,500 69,785 86,227
27,840 11,850 12,000 950 52,640 64,428
19,255 16,180 7,080 2,950 45,465 66,126
15,480 10,870 6,790 2,280 35,420 41,119
12,400 11,250 6,955 1,600 32,205 35,585
15,380 9,160 4,495 1,600 30,635 74,577
4,115 2,895 900 200 8,110 9,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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