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QS Arena

503147422Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 53m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
880
+14
🇹🇷 Gurjaras · Türkiye
877
+15
🇫🇷 Huns · France
873
+15
🇮🇩 Japanese · Indonesia
864
+15
🇨🇳 Goths · China
952
-20
🇫🇷 Burgundians · France
830
-14
🇨🇳 Italians · China
807
-13
🇮🇹 Romans · Italy
792
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,896 9:46 14:03 30:58 ⛏ Fast Castle
21 1,116 11:31 16:30 30:25 ⛏ Fast Castle
21 1,145 9:19 13:35 28:23 ⛏ Fast Castle
19 1,003 7:35 16:25 31:08 ⛏ Fast Castle
18 982 8:11 12:05 25:53 ⛏ Fast Castle
17 893 9:59 15:55 30:30 ⛏ Fast Castle
15 779 7:53 19:56 33:46 ⛏ Fast Castle
13 714 8:47 16:00 31:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,305 24,390 24,370 950 108,015 113,671
39,625 19,610 18,055 2,900 80,190 84,569
28,045 31,773 15,070 3,435 78,323 84,715
17,780 24,315 16,065 3,550 61,710 80,974
28,645 10,400 19,110 2,900 61,055 71,162
28,870 12,640 13,165 2,315 56,990 64,338
24,375 13,855 14,070 3,600 55,900 84,866
23,290 12,725 11,520 2,050 49,585 56,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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