AoeStats
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Nomad

503147350Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 40m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1284
+15
🇺🇸 Vietnamese · United States
1256
+17
🇩🇪 Japanese · Germany
1238
+17
🇮🇳 Britons · India
1336
-19
🇩🇪 Chinese · Germany
1310
-18
🇺🇸 Saracens · United States
1159
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,726 13:02 29:42 ⛏ Fish Boom into Galleys FC
38 1,530 12:20 23:21 ⛏ Fish Boom into Fire Galleys FC
37 1,492 18:40 23:44 37:08 ⚔ Fish Boom into Drush into Towers FC
30 1,214 12:41 26:41 ⚔ Towers FC
23 906 14:20 21:54 ⚔ Fish Boom into Towers into Galleys FC
20 816 15:38 20:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,650 11,126 5,605 2,350 29,731 30,931
9,795 12,582 3,590 1,670 27,637 30,657
7,225 9,160 3,655 2,050 22,090 25,232
5,920 6,725 2,610 2,535 17,790 20,008
6,250 7,280 2,610 1,215 17,355 19,024
5,615 5,378 1,600 2,375 14,968 14,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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