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Yucatan

503147158Analyzed
4v4 RM · 21h ago on Aug 30, 2026· 84m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Khmer · Serbia
1126
+14
🇹🇼 Burgundians · Taiwan
1062
+17
🇲🇽 Maya · Mexico
1017
+19
🇨🇳 Huns · China
1011
+19
🇹🇷 Jurchens · Türkiye
1120
-19
🇹🇷 Malians · Türkiye
1115
-19
🇹🇷 Spanish · Türkiye
1050
-16
🇹🇷 Bulgarians · Türkiye
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
BİSMARCK Jurchens
40 3,349 11:19 15:52 39:08 ⛏ Fast Castle
EcosMin7 Maya
35 2,979 10:45 21:10 30:51 ⚔ Archer Rush
BooM Burgundians
34 2,867 12:32 17:36 71:47 ⛏ Fast Castle
burako Malians
28 2,375 10:46 15:46 39:57 ⛏ Fast Castle
410167949 Huns
27 2,279 9:54 19:08 32:00 ⛏ Fast Castle
GrayWolf Bulgarians
27 2,298 11:32 19:51 35:29 ⚔ FC into Scouts
Aragonus Khmer
24 2,001 11:46 15:05 35:00 ⛏ Fast Castle
Constantine Spanish
24 2,060 12:32 18:48 37:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,995 31,160 51,255 1,050 150,460 164,384
66,195 25,910 30,045 7,650 129,800 146,576
43,035 37,899 22,615 3,730 107,279 117,814
40,500 29,966 15,355 7,400 93,221 117,424
24,950 33,873 23,455 5,900 88,178 125,146
39,270 22,370 21,615 4,300 87,555 91,985
35,125 25,924 20,850 4,365 86,264 96,826
43,160 16,885 16,175 2,400 78,620 87,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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