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503147065Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
964
+12
🇳🇱 Spanish · Netherlands
906
+14
🇬🇹 Wu · Guatemala
902
+15
🇧🇷 Chinese · Brazil
875
+16
🇮🇳 Cumans · India
946
-18
🇹🇼 Goths · Taiwan
880
-15
🇹🇼 Wei · Taiwan
840
-13
🇨🇳 Burgundians · China
828
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,531 9:15 18:26 38:13 ⛏ Fast Castle
28 1,426 9:25 17:31 42:17 ⛏ Fast Castle
26 1,329 11:10 18:35 32:05 ⛏ Fast Castle
23 1,164 9:47 27:17 41:21
23 1,185 14:57 23:33 40:01 ⚔ Archer Rush
18 946 13:26 19:14 35:27 ⛏ Fast Castle
13 674 14:18 19:43 36:11 ⛏ Fast Castle
1 42

Resources

Player Food Wood Gold Stone Spent Collected
35,175 21,805 22,825 3,380 83,185 101,130
18,055 19,570 11,315 3,950 52,890 68,785
25,210 9,550 10,725 2,800 48,285 50,071
13,700 16,475 10,385 7,000 47,560 79,609
20,950 12,235 10,570 1,765 45,520 46,454
15,570 16,133 3,775 2,450 37,928 41,558
13,395 6,370 6,700 3,045 29,510 32,950
0 0 0 0 0 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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