AoeStats
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QS Arena

503147047Analyzed
4v4 RM · 6d ago on Aug 30, 2026· 83m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
700
+15
🇪🇸 Bohemians · Spain
683
+16
🇿🇦 Franks · South Africa
683
+16
🇹🇷 Huns · Türkiye
672
+16
🇳🇱 Vikings · Netherlands
752
-19
🇦🇷 Vietnamese · Argentina
713
-17
🇨🇭 Franks · Switzerland
623
-13
🇸🇪 Romans · Sweden
605
-12
Player eAPM Actions Feudal Castle Imperial Opening
L.T Smith Vietnamese
40 3,363 8:28 12:30 28:44 ⛏ Fast Castle
Mert Huns
25 2,074 12:25 18:57 32:52 ⚔ M@A Rush
BUGABUG Japanese
22 1,828 10:23 21:10 33:42 ⛏ Fast Castle
mbenitsa Bohemians
22 1,883 16:41 21:45 36:09 ⛏ Fast Castle
tarepo Franks
20 1,676 8:45 14:48 31:02 ⛏ Fast Castle
shadow Romans
16 1,334 8:25 18:00 32:59 ⛏ Fast Castle
TEAM MBG Vikings
13 1,057 10:02 18:38 28:15 ⛏ Fast Castle
RancorXL Franks
9 738 7:25 19:14 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,900 24,545 45,020 4,300 150,765 163,042
40,260 54,125 19,670 5,400 119,455 141,489
34,765 50,575 21,860 4,030 111,230 154,796
47,450 26,820 27,760 4,615 106,645 118,282
39,770 23,900 23,940 5,945 93,555 107,720
36,820 16,820 25,075 4,140 82,855 106,159
32,125 23,470 19,480 3,950 79,025 80,997
30,765 13,740 19,920 2,830 67,255 83,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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