AoeStats
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Black Forest

503146921Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 61m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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976
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Player eAPM Actions Feudal Castle Imperial Opening
33 2,024 18:54 33:06 37:36 ⚔ Archer Rush
29 1,770 12:23 17:35 32:07 ⛏ Fast Castle
27 1,661 13:26 25:19 38:59
25 1,511 13:02 17:05 34:59 ⛏ Fast Castle
24 1,504 13:03 17:55 33:40 ⛏ Fast Castle
17 1,059 12:05 18:32 31:13 ⛏ Fast Castle
16 1,007 13:01 17:44 31:43 ⛏ Fast Castle
12 722 16:05 29:38 41:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,950 18,905 18,445 5,600 92,900 104,888
47,445 15,631 21,170 4,505 88,751 91,073
16,720 37,083 24,010 3,125 80,938 104,898
36,615 20,067 10,185 2,940 69,807 78,125
29,200 16,059 13,825 3,055 62,139 74,994
16,575 21,357 14,285 1,225 53,442 58,108
20,280 17,098 12,285 2,780 52,443 58,607
21,515 15,156 4,150 1,780 42,601 51,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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