AoeStats
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Yucatan

503146872Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 63m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Japanese · Hong Kong SAR China
850
+13
🇹🇼 Portuguese · Taiwan
838
+14
🇨🇳 Turks · China
818
+14
🇭🇰 Wei · Hong Kong SAR China
801
+15
🇦🇷 Lithuanians · Argentina
832
-16
🇫🇷 Maya · France
779
-14
🇬🇧 Spanish · United Kingdom
768
-13
🇪🇸 Goths · Spain
764
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,946 12:07 15:43 31:51 ⛏ Fast Castle
25 1,610 15:26 19:22 38:32 ⛏ Fast Castle
24 1,527 13:10 18:35 45:47 ⛏ Fast Castle
23 1,449 12:27 16:35 23:22 ◆ FC into Fast Imp
21 1,323 12:44 20:02 32:05 ⛏ Fast Castle
20 1,270 12:20 18:37 39:33 ⛏ Fast Castle
15 981 9:56 18:11 33:10 ⛏ Fast Castle
12 787 11:35 23:49 35:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,775 23,493 21,665 3,800 101,733 144,512
26,580 27,780 22,825 6,090 83,275 90,652
34,025 12,690 18,495 3,660 68,870 99,137
31,325 24,710 5,535 3,850 65,420 76,039
29,820 16,225 13,260 2,190 61,495 71,383
24,355 16,480 14,020 2,375 57,230 75,973
15,890 15,151 13,075 4,450 48,566 58,223
17,510 13,085 5,260 5,010 40,865 50,205
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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