AoeStats
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QS Arena

503146776Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 25m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1006
+14
🇨🇳 Turks · China
978
+15
🇨🇳 Franks · China
969
+28
🇨🇳 Spanish · China
962
+16
🇮🇹 Franks · Italy
982
-16
🇮🇳 Huns · India
967
-15
🇪🇸 Byzantines · Spain
960
-15
🇩🇪 Britons · Germany
942
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,045 9:33 13:25 ⛏ Fast Castle
25 646 9:48 14:11 19:42 ◆ FC into Fast Imp
19 491 9:37 17:36 ⛏ Fast Castle
19 475 10:01 15:36 ⛏ Fast Castle
17 429 9:39 14:37 ⛏ Fast Castle
16 402 8:09 15:26 ⛏ Fast Castle
12 309 11:01 15:27 ⛏ Fast Castle
11 291 9:14 15:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,825 5,490 3,500 100 16,915 17,483
7,310 5,215 2,075 300 14,900 15,952
5,800 5,870 435 2,250 14,355 17,204
6,075 4,590 1,270 950 12,885 14,283
5,330 3,940 1,690 1,400 12,360 13,009
4,650 4,480 945 850 10,925 13,899
5,775 4,550 200 300 10,825 14,627
4,895 3,930 540 890 10,255 13,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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