AoeStats
← Olli

QS Arena

503146764Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 24m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1162
+13
🇨🇳 Turks · China
1136
+14
🇨🇳 Teutons · China
1125
+15
🇨🇳 Byzantines · China
1086
+17
🇩🇪 Wei · Germany
1136
-16
🇨🇳 Jurchens · China
1113
-15
🇫🇷 Vietnamese · France
1103
-15
🇪🇸 Turks · Spain
1056
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,315 8:52 12:59 ⛏ Fast Castle
29 721 7:59 11:52 ⛏ Fast Castle
25 606 9:22 12:57 ⛏ Fast Castle
24 598 8:52 12:26 ⛏ Fast Castle
23 576 8:55 13:21 ⛏ Fast Castle
22 550 10:14 14:00 18:33 ◆ FC into Fast Imp
16 383 10:20 15:34 23:30 ⛏ Fast Castle
15 363 9:08 16:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,900 6,060 1,350 1,600 16,910 21,025
7,315 3,609 2,505 665 14,094 15,387
6,050 4,860 1,450 950 13,310 14,830
5,625 4,725 2,900 0 13,250 13,755
6,565 4,265 1,370 850 13,050 15,346
5,425 4,625 975 1,595 12,620 13,858
5,650 3,970 1,140 1,110 11,870 15,024
4,200 3,980 1,375 750 10,305 12,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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