AoeStats
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Team Islands

503146625Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 41m 6s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
915
+16
🇨🇳 Wei · China
911
+16
🇨🇳 Muisca · China
898
+17
🇭🇺 Inca · Hungary
947
-49
🇳🇱 Vikings · Netherlands
936
-17
🇸🇪 Huns · Sweden
855
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,561 12:25 17:08 28:18 ⛏ Fast Castle
33 1,343 11:57 26:13 36:14 ⛏ Fish Boom FC
32 1,321 11:02 21:34 ⛏ Fish Boom FC
28 1,136 11:59 17:46 27:03 ⛏ Fish Boom into Fire Galleys FC
20 841 10:19 20:48 35:26 ⛏ Fish Boom FC
15 633 12:23 26:12 36:11 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,875 17,905 4,890 2,990 39,660 46,758
13,235 14,705 7,340 2,465 37,745 45,047
17,595 8,185 8,965 2,600 37,345 38,149
13,425 13,190 6,445 1,700 34,760 38,665
10,065 12,620 2,785 2,400 27,870 34,058
9,700 9,740 6,010 1,560 27,010 30,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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